‘Get that cat out of here!’ roared Stork as he fought back an imp to get to the door.
‘I don’t think it is a normal cat, it is standing up on two legs,’ replied Stork’s adventuring companion, Vistis the Blue Mage.
Stork screeched something unintelligible that turned out to be a spell that froze the imp in ice temporarily. He tried to regain his composure as more creatures popped up into the room.
‘Just make it stop!’ yelled the wizard.
‘If you would calm down that would help, you threatening to eat him has caused these creatures to appear,’ replied the illusionist.
‘Okay, okay, I am not going to eat you,’ Stork said to the Varnk.
After a gaggle of strange slithering worm-like creatures with human heads appeared and gnashed their teeth trying to bite everyone while a shadowy dog was also summoned and subsequently ran off into the darkness the summoning finally stopped and the Varnk sighed a deep sigh of relief.
Stork contemplated eating the Varnk if it persisted in following them.
Varnk: AC 7 [+12], HD 2 (9hp), Att 1 × claw (1d4+1) or weapon, THAC0 18 [+1], MV 90’ (30’), SV D12 W12 P13 B15 S16 (2), ML 8, AL Neutral, XP 30, NA 1d4, TT B ▶ In combat or while stressed the Varnk spontaneously summon up to 4HD of random extra-planar creatures every other round. These beings may or may not be intelligent and may or may not attack the Varnk, who often runs away after two or three rounds.
Appearing as a small humanoid grey housecat with a white belly, the Varnk are random summoners of monsters, rarely summoning creatures entirely on their side, they have been instrumental in introducing a variety of extra-planar creatures to the Prime Material plane when under duress, otherswise they are quite subdued creatures. Sometimes employed by wizards as ‘chaos agents’ for their wild summoning abilities. All creatures summoned have a 50% chance of remaining on the Prime Material plane after the Varnk calms down.