Days of Waterproof Flame
Navnen cursed under his breath as his torch flickered and was doused by the rain.
Valance and Koram grinned as they held their torches high in the drizzle.
‘You should have been there when Knat created the magical fire,’ Chalk said. ‘We all have water and wind proof torches.’
‘Yeah, yeah, I know,’ grumbled the thief.
‘Where were you?’ Koram asked.
‘Just getting us a wagon with a cover so we wouldn’t get drenched. How are you going to carry your fancy magical torches without burning down the wagon?’ Navnen replied then posed and inquiry of his own.
The fighter scrunched up his face as he tried to figure out a way to carry the torches that were burning brightly.
Days of Waterproof Flame (Druid)
Duration: 1d4+1 days.
The casting druid must light a fire that is the focus of this spell. All fire taken from this to light torches, candles, lanterns, etc is waterproof and wind resistant for 1d4+1 days. Even being submerged in water or caught in a tornado will not squelch the fire from this spell, which in all other ways burns normally. Subsequent fires started from this (a candle lit by a torch ignited by this spell, for example) are unaffected and are susceptible to wind and water. Covering this magical fire in earth, such as dirt or sand, will extinguish the fire before the spell elapses.