Hint of Harmlessness
‘I don’t think that this will be much of a challenge, that fumbling ogre doesn’t look like he can keep a hold of that club, much less hold the bridge,’ the elf ranger said.
The gnome illusionist cast a skeptical eye upon the lumbering monster. It appeared harmless enough.
‘Who would put this idiot in charge of guarding a bridge?’ the gnome asked.
‘The elf might be right. This looks simple enough,’ Fellhorn the druid said.
Before the druid could draw his scimitar the ogre shook off the spell and leaped at the adventurers, swinging its club at the human with a hideous roar. Club connected to skull and the druid dropped like a sack of potatoes with a groan.
‘I told you to be wary,’ the gnome illusionist said as he threw a handful of multi-colored magical fire into the ogre’s face, causing the monster to stagger back.
The elf ranger scowled as he loosed an arrow at the ogre’s chest.
Hint of Harmlessness (Illusionist)
Range: Self or Touch.
Duration: One round per level of caster.
Many monstrous humanoid spellcaster are eager to add this spell to their portfolio as it often gives the outfit or warband that they are associated with an edge in combat for this enchantment raises the Constitution of the target by four points and in such a manner to make the target look whimsical or even harmless. A rabid goblin fanatic may look like a jovial half-witted goblin while a menacing ogre may look appear as a slow and stumbling buffoon. There is a 10% chance each time this spell is cast that the effect will become permanent.