Shroud of Spiders
The eerie fist sized spider tapped Valance on the ear and conveyed a message to the priest of the Spider God. He grinned from ear to ear.
‘Hiding is pointless, I know you are here and I want that shroud,’ Valance announced loudly.
A nervous tittering in the dark cavern was the only response.
‘This is giving me the creeps,’ Koram said with a shudder.
‘Aye, me too, can we just get on with it?’ added Chalk.
Valance raised a palm to silence them and then cocked his head as if listening to something that eluded the others.
‘There!’ Valance shouted and the others saw a strange greyish mass crawling along a far wall towards a tunnel exit.
Chalk threw a spell at the figure which caused it to drop and start screaming as Valance calmly approached. Kneeling, the priest of the Spider God removed the strange cobweb shroud from the frightened wearer.
‘My turn to use this,’ Valance said triumphantly.
‘Until the Spider God sends someone to take it from you!’ squeaked the previous owner of the Shroud of Spiders.
An easily overlooked magic item, one almost wonders who would pick it up in the first place as it is often indistinguishable from a pile of cobwebs, often with an inhabitant or three.
Benefit: When worn this thick enchanted cobweb obscures the identity of the wearer completely while they may see just fine, as a matter of fact their peripheral vision is increased so that the wearer may only be surprised on a result of 1-2 on a 1d6. If standing stil in an appropriate setting the wearer of this shroud may even go unnoticed completely. In addition the wearer of this shroud may Spiderclimb (climb vertical surface and even stick to ceilings) three times per day for one turn (ten minutes) each time. And finally, the wearer may summon a giant crab spider that will attack, act as a beast of burden or even a mount for smaller characters. Only one of these may be summoned at a time.
Usable by: Anyone.