[New Spell] Weapon to Owner

Weapon to Owner

In the center of the room in the ancient temple a sword stood, its blade sunken partway into the dirt floor. The mercenary Bakra-do pondered this situation. Then, throwing caution to the wind he pulled the sword from the earth.

Suddenly the mercenary found himself in a crypt standing before a skeleton seated on a throne, sword in hand.

‘So this is what happened to the Fallen King of Wroj-Vess,’ Bakra-do said to himself as he looked around the dimly lit room and saw a fair amount of treasure. An unusually lucky day indeed.

Then a loud hiss was heard as the skeletal king grabbed the hilt of the sword that lay across his lap.

‘I knew it was too good to be true,’ the mercenary said as he dropped the roral sword for his own short swords and prepared to fight.

Weapon to Owner (Magic-user)

Level 3

Range: Touch.

Duration: Until activated.

The spellcaster enchants an item designated as a ‘weapon’ which means a physical device created to be used primarily as a weapon. Then this item is left alone. The next person to wield this weapon is transported to stand before the owner. This spell can be used to help an ally to the owner of the weapon’s side or to send an assassin right to the weapon owner’s feet. Sometimes the intention does not match the outcome of this spell.

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2 Responses to [New Spell] Weapon to Owner

  1. Wofano Wantanto says:

    Oh, so many questions. Does the spellcaster designate who the owner is when the spell is set in place? If so, does the owner need to be present and consenting? Or at least known to the caster? Or is the caster always the owner, making this spell an excellent way to get assassinated?

    If not, how is “ownership” defined? If I steal the king’s dagger is it now a teleport key to reach him any time? Or does the act of theft make me the owner? What about a dagger from the royal armory? Does the king still count as owner even if he’s never seen the weapon, since he “owns” the armory’s contents by virtue of his title? Does the magic just “know” the owner even if the caster hasn’t got a clue where this random blade came from?

    And how about the definition of “wield” to trigger the spell? Sounds like just gripping a weapon the way you would in a fight sets off the magic rather having to actually use it, but could you pick it up “wrong” (eg a sword by its blade, or a dagger using your toes) or with tongs or by wrapping a cloth around it without getting teleported? Could you lug around a bunch of small enchanted stilettos pre-set to an owner who stays in a safe(r) place as “teleport to safety” gear, or does the act of moving the weapon without wielding it properly just break the magic without effect?

    I can see where intention and outcome might be at variance rather a lot, especially while experimenting to answer those questions.

    • bat says:

      Thank you for the comment! This spell has a lot of variables and as I wrote it many applications sprang to mind. I see this as almost a kind of dangerous summoning magic; it can go wrong or not as intended and maybe the caster is far away at the time, safe and sound 🙂

      As far as ‘ownership’ I would go with the “Possession is nine-tenths of the law” adage and in the case of theft the thief is considered an owner on a 2-10 on 1d10. On a ‘1’ ownership is retained by the previous owner. This of course could be a sliding scale based on intent and officially claiming the weapon. This spell is meant to be not necessarily straightforward as magic is sometimes that way.

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