A trio of figures appeared behind Bakra-do. While he did not hear them, the mercenary knew that something was behind him that could scare off a quartet of bugbear raiders.He slowly turned as the monstrous creatures fled as fast as they could.
‘Should I run also?’ the human asked. It only seemed fair.
The jhandour exchanged glances, one at least seemed amused.
‘You are from the land of Zhobai?’ one of the tall, leonine humanoids asked.
‘Yes, I am from Krogul in Zhobai, why do you ask?’ replied Bakra-do.
‘We are interested in your land. In exchange for information we can take you to your destination safely in our land and teach you of this place,’ another of the jhandour said.
Bakra-do nodded and offered a hand in friendship and was met with six in return.
Jhandour: AC 3 [+16], HD 6 (27 hp), Att 4 claw (4d4) or weapon (4d6) bite (1d4+2) (see below), THAC0 17 [+2], MV 150′ (50′), SV D10 W11 P12 B13 S14 (5), ML 12, AL Lawful, XP 850, NA 1 (1d4), TT C, Ex2 ▶ Bear Hug: If the jhandour hits with two or more strikes it may grab one opponent in a ‘bear hug’ that deals an additional 2d4 damage and it may use ither attacks as well if possible. Roar: The roar of one of these creatures causes Fear in any Chaotic creature within 100′ with 2 HD or less. Three or more of these creatures can have the same effect on up to 10 HD of Chaotic beings. All must make their resistance rolls with a -2 modifier. Failure means fleeing the area.
Swift and strong, the jhandour can almost seem Chaotic in appearance and demeanor, though these seven foot tall, four armed humanoids with lion heads are very dedicated to Law, these creatures just act impulsively when in the presence of Chaos, they do not allow a villain a long, rambling speech, they dive into the fight with confidence. Jhandour are wise in the lore of their chosen area, yet will never reveal their knowledge before any followers of Chaos, not even when threatened with death.