[New Monster] Cemetery Dogs

Cemetery Dogs

Bakra-do patted the bony head of the long dead mastiff as he strolled through the ancient necropolis. Each year the mercenary came to pay his respects to the one who taught him his trade and, after a minor initial miunderstanding, the cemetery dog was there to greet Bakra-do and escort him to that grave. This year was no different except that the pack had grown a little bigger. A sad howl deeper among the mausoleums caused a few of the pack to run off in that direction as the human and his undead guides took him to mourn.

Cemetery Dogs: AC 7 [+12], HD 2 (9hp), Att bite (1d4) or claws (1d4) and see below, THAC0 17 [+2], MV 150′ (50′) SV D12 W13 P14 B15 S16 (2), ML 10, AL Neutral, XP 35, NA 1d1+2, TT B ▶ ▶ Undead:Silent until they attack. Immune to effects that affect living creatures (e.g. poison) and also immune to mind-affecting or mind-reading spells (e.g. charm, hold, sleep). ▶ Turning:Turned as a 2 HD monster. ▶ Cold Bite:On a successful bite attack the target has a 2 in six chance of dropping their weapon due to the shock of an icy bite, unless immune to cold attacks. ▶ Mundaneweapons:Can only be harmed by magical attacks.

Canines loyal to their masters beyond death, these semi-intelligent undead protect the graves of their owners, and will only attack those that would desecrate the final resting places of those people. These creatures roam in packs in cemeteries and are an eerie sight to behold, although if just passing through there is usually no conflict with these skeletal undead whose mournfoul howls sometimes make a dark night eerie and mysterious.

About bät

I write and draw and shamble around the planet.
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1 Response to [New Monster] Cemetery Dogs

  1. Dick says:

    Nifty idea. Riffs on the concept:

    Even folks who despise undead would likely be tolerant of these good boys. They must do wonders to keep ghouls out of the graveyard since the carrion-eaters are just the worst for disturbing graves. Also natural foes of necromancers and body-snatchers in general, although evil channelers might be able to command them so they aren’t a guaranteed defense against that sort of problem.

    Having a faithful hound keeping them company through eternity could soothe some other spirits as well, making what might otherwise be malign undead into neutral or even co-operative entities if the living treat their pets well. Dog lovers tend to find common ground, after all. On the flip side, harming a hound might draw the wrath of its owner’s spirit, resulting in the sudden manifestation of a much more powerful and very angry undead.

    You might find a free-roaming hound in the rare case of its owner’s body having been stolen (perhaps during daylight or while the hound was under a temporary control undead effect). In that case it would be questing for the missing corpse, and if it was a “pack leader” it might bring along other cemetery hounds to help. If an adventurer has had previous positive interactions with such a hound it might seek them out in search of their help, whining piteously and pulling at sleeves to get people to accompany it. You could either do an undead version of Lassie-speak (“What’s that, Rotty? Timmy’s corpse was dragged off by a ghoul?”) or resort to magic to translate. Whether speaking to animals or speaking to the dead or both are required is a matter of taste.

    Like

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