Bakra-do patted the bony head of the long dead mastiff as he strolled through the ancient necropolis. Each year the mercenary came to pay his respects to the one who taught him his trade and, after a minor initial miunderstanding, the cemetery dog was there to greet Bakra-do and escort him to that grave. This year was no different except that the pack had grown a little bigger. A sad howl deeper among the mausoleums caused a few of the pack to run off in that direction as the human and his undead guides took him to mourn.
Cemetery Dogs: AC 7 [+12], HD 2 (9hp), Att bite (1d4) or claws (1d4) and see below, THAC0 17 [+2], MV 150′ (50′) SV D12 W13 P14 B15 S16 (2), ML 10, AL Neutral, XP 35, NA 1d1+2, TT B ▶ ▶ Undead:Silent until they attack. Immune to effects that affect living creatures (e.g. poison) and also immune to mind-affecting or mind-reading spells (e.g. charm, hold, sleep). ▶ Turning:Turned as a 2 HD monster. ▶ Cold Bite:On a successful bite attack the target has a 2 in six chance of dropping their weapon due to the shock of an icy bite, unless immune to cold attacks. ▶ Mundaneweapons:Can only be harmed by magical attacks.
Canines loyal to their masters beyond death, these semi-intelligent undead protect the graves of their owners, and will only attack those that would desecrate the final resting places of those people. These creatures roam in packs in cemeteries and are an eerie sight to behold, although if just passing through there is usually no conflict with these skeletal undead whose mournfoul howls sometimes make a dark night eerie and mysterious.