Lightning Magnet
Arnelo the elf took a deep drink, finishing his ale and steeled himself to go outside. He straightened his tunic and strolled out of the tavern door with as much dignity as he could muster.
‘How far do you think he will make it this time? I saw dark clouds looming just before we came in here,’ said Uzeb the Wise.
‘That’s a bit morbid, poor Arnelo has never been the same since that odd wizard cast that spell on him. Can’t someone dispel it for him?’ replied Jaundo the fighter.
‘I have five gold pieces he is back in no time,’ the wizard offered.
Jaundo winced at the cruelty. Still, five gold pieces was a lot of ale.
Yet before Jaundo could place his bet there was a terribly loud peal of thunder. Arnelo staggered back into the old stone tavern, looking haggard, smoke rising from his burned hair and tunic.
‘I will have another ale and wait out the storm,’ Arnelo told the innkeeper as he sat back down.
‘Have one all ready for you, thought you might be back,’ the innkeeper said as he slid a mug of ale towards the elf.
Lightning Magnet (Arcane/Druid)
Level 3
Range: 10’+5’/level.
Duration: One day per level of caster or until dispelled.
This enchantment, shared by druids and magic-users, causes any living target to have all electrical damage drawn to them for double damage. Any type of electrical attack, by lightning, magic item or spell causes the referee to roll 1d6. On a result of two to six the subject of this spell takes double the damage instead of an intended target. In the case of a thunderstorm the target has a 75%-90% chance of being struck by a thunderbolt, based on the severity of the storm unless in a sturdy shelter such aas a stone house, cave, etc.
This is hilarious when cast on an allied flesh golem or shambling mound. Not only do you get to double any “electrical healing” spells you cast on them yourself, you’ve got an excellent chance to redirect any enemy lightning effects onto the target they least want to go after.
I mean yeah, it’s probably more fun to make someone’s life a living hell for an extended period but a secondary role as a party-wide defensive buff and enhanced healing on the target sure does help give it some added versatility.
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Cruel, yet highly effective plan!
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