[New Magic Item] Necklace of the Fishfolk

Necklace of the Fishfolk

The wizard Shullox came riding into town on a chariot pulled by giant crabs that clicked their pincers menacingly at the yokels that gaped from the street.

‘Always making a grand entrance,’ Uzeb the Wise observed as the chariot wheeled by he and Jaundo.

‘Why does he always do that?’ the fighter asked.

‘Because nobody bothers him if he makes a production like this once a month, do they? He has less hassles just by making a scene, clever, really,’ the magic-user admitted.

‘I wonder how those giant crabs taste boiled,’ Jaundo said aloud.

A beautiful necklace of coral decorated with shells and pearls, visually amazing. Any fishfolk that see this necklace will be skeptical whether the wearer is a friend or foe, usually assuming foe.

Benefit: When worn the wearer is immune to drowning and can purify water up to 100 gallons per day. In addition once per week the necklace’s owner may summon a trident that is +1 to hit/+2 against land dwelling creatures that deals 1d6+2 damage or summon up to 10HD of Giant Crabs (if any are within two miles) that will obey the summoner for 1d4 hours before returning to their lair(s).

Usable by: Anyone.

About bät

I write and draw and shamble around the planet.
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4 Responses to [New Magic Item] Necklace of the Fishfolk

  1. Kristian says:

    I know with my players and if I didn’t specify precisely how the water purification worked, someone would insist it involved the wearer’s kidneys.

    Liked by 1 person

  2. Dick says:

    Given how crabs move and how wide they are compared to horses or oxen, hitching them up to a chariot must be an interesting process. I guess the best approach would be to harness them sideways in pairs, with the two facing outward perpendicular to the path of travel. That way the whole rig winds up with a slightly narrower overall footprint so it can maybe get through normal streets and the crabs can move faster, and their eyestalks mean they can still see where they’re going just fine. Be a bit dangerous if they weren’t under magical control though – those claws could conceivably reach back and grab a snack from the chariot itself, as well as nabbing random pedestrians.

    That water purification thing would be invaluable on sailing ships, and darned handy for getting potable water from bad wells, swamps, contaminated waterways or coastal pools. Average US citizen consumes between 80-100 gallons per day, but of course fantasy settings don’t generally include washing machines, watering lawns, taking long showers, etc. Humans need less than a gallon of water per day to stay healthy under most circumstances, while horses need 5-10 gallons, so 100 gallons should cover a whole party’s minimum needs pretty well.

    Liked by 1 person

    • bät says:

      A bit of a tradeoff between the crab chariot and the water purification. Plus, if the chaioteer could breathe underwater the crabs are easier to deal with than horses.


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