Curse: Don’t Say My Name!
The elf ranger drew back his bow to shoot at the strange hooded figure that entered the adventurer’s camp.
A strange utterance came from the figure, which ended with the word, ‘Nolfinil’.
The elf seemed to momentarily struggle, then froze in place with a whimper as the figure removed its hood, revealing a female elf.
‘Surely you would not shoot your own sister, Nolfinil,’ she said with a smile.
‘So now we know your name,’ grinned the gnome illusionist. ‘And I’d love to know that spell.’
‘If I were you, I’d run while you still have gnome legs,’ the elf ranger struggled to say despite the spell.
The ranger’s sister laughed.
‘If I were you, I’d listen to my brother.’
Fellhorn the druid, quiet in the forest, began his own spell.
Curse: Don’t Say My Name! (Arcane/Divine)
Duration: 1d10 rounds or See below.
A minor curse often used in wizard or cleric duels, this spell requires the true name of the target (which is one reason why many spellcasters do not use their real names). Once uttered in the spell the target gets a Save versus Spells with a -1 modifier. Those who fail their Save are Held for 1d10 rounds as per the spell Hold Person. Those who roll a 1 or 2 on their Saving Throw are Held for 1d6 turns. Only affects the living and only one target, but will affect any target who’s true name is known.