Not My Blade
‘Shame to lose the dagger, it was handy,’ Navnen the thief said as the adventurers snuck out of the prison cellar.
‘You gave the old wizard the dagger? Can he cut his way out with that?’ Chalk asked.
‘I don’t know about that, but I tied a set of lock picks to the handle, that will give him something to do while he sits there,’ the thief replied.
‘Good idea, he did help us with that trick lever to get out,’ Valance added.
The adventurers turned a corner to find an awaiting armed group of guards.
‘Drat! That sneaky wizard!’ Navnen snarled.
‘Now we don’t even have a dagger,’ Koram complained as he put his hands up.
Later back in their cells the adventurers glared at the wizard they had helped as he finally picked his lock after the guards left.
‘See you chumps later,’ the mage said with a grin.
‘You’d better run fast, old man,’ Navnen threatened the wizard.
‘Oh? Why is that?’ the wizard asked in mock alarm.
Navnen opened his palm and revealed another set of lockpicks with a grin.
The wizard’s face lost color as he crept quietly, yet quickly, away.
A simple enchanted dagger that, if used properly, can accomplish mighty deeds, or at least encourage a really clever small deed.
Benefit: This +1 to hit dagger deals 1d4+1 points of damage in combat and in addition can be teleported to another character within the line of sight of the wielder if the magic word to activate this is known. The dagger will always teleport into the recipient’s dominant hand/tentacle/etc, It should be noted that a small item can be attached with string or twine or similar binding, but nothing heavy.
Usable by: Anyone.