The infernal creature towered over Valance. Dead spiders of a variety of sizes lay scattered about the floor of the crypt as the priest of the Spider God stood dazed.
‘Now you die!’ growled the fiend, bat-like wings unfurled as it raised a flaming sword to dispatch the human.
‘NO!’ Chalk shouted as he began another spell.
‘You are next!’ the demon snarled at the wizard.
Suddenly a cool, refreshing breeze swept through the ancient tomb.
‘Not this day,’ a calm voice said.
A humble looking figure, not unlike Valance, stood in the doorway and said a prayer out loud in a melodious voice.
The fiend tried to shrug off the prayer as a blue light engulfed it. Howling in rage the greater demon began to shrink, stopping at the size of an imp.
‘Shall we?’ Valance asked Chalk as he drew his maces.
‘Is that your…’ Chalk began.
‘Brother, yes, it is a long story,’ the priest of the Spider God said as he nodded his appreciation to the priest of the Golden Dove and turned to face the mewling imp as it scurried for cover.
Infernal Reversion (Cleric)
Range: 10′ +5’/level.
Duration: One turn/level of caster.
Scholars speculate that infernal creatures advance from larva in the Lower Planes (near mindless creatures traded by Night Hags) into least, minor, lesser, greater and sometimes even beyond that fiends that are devils, demons, etc. When this spell is cast upon an infernal creature that creature receives a Saving Throw versus spells with a -2 modifier. Failure means that the evil creatures is forced to revert to a previous form for the duration of the spell. To determine how far back roll percentile dice. A low number means that the creature has reverted very far back (a 01-03% all the way back to a Larva) while a 90%+ result indicates that the creature has only reverted to the previous incarnation. The GM/referee/LL will need to to sort out the grades in between depending upon how advanced the creature is. After the spell elapses the creature reverts back to normal. Those that survive are usually especially vengeful after this.