Bones of Our Oppressors
The elf ranger returned with a grimace on his face.
‘What does it look like?’ Fellhorn the druid asked.
‘It looks like dozens of skeletons are ransacking the town in the valley below,’ the elf replied.
‘In other words, we might skip this place and head for the next town?’ asked the gnome illusionist.
‘Probably the best plan, we are too outnumbered with these undead,’ the elf said in grudging agreement with the gnome.
Bones of Our Oppressors (Cleric/Magic-user)
Level Cleric 5/Magic-User 7
This advanced version of Animate Dead conjures forth exactly 100 skeletons anywhere in a 100′ radius of the summoner. Fifty percent of these skeletons will be armed with a weapon causing 1d6 hit points of damage while the other half use their hands or bite for 1d4 points of damage. Each skeleton has 8 hit points and bludgeoning weapons deal full damage while edged weapons deal half damage. These skeletons remain in the area until destroyed. In many cases these minor undead will wander to nearby settlements, some even taking over and replacing the living with the dead and continuing the work that those they conquered did while alive.