Arrows of the Royal Harpy
Valance crossed the threshold of the shared common room of the cottage and collapsed an arrow in his shoulder.
‘Hurts….bad,’ the priest of the Spider God said and was suddenly unconscious.
‘Quick, one of those healing potions!’ Chalk shouted and Koram hurried across the room with a small glass vial.
‘On the wound or drink this one?’ Chalk asked.
There was a knock at the door, Navnen slipped over and opened the door a crack. The thief whispered at someone outside then snarled and burst out the door. A scuffle could be heard and a groan of pain.
‘Who was that?’ Chalk asked.
‘Jackass wanting his arrow back,’ the thief replied.
‘Potion….’ wheezed Valance as he suddenly came to.
‘Oh yeah, sorry,’ Chalk said and poured the potion into Valance’s mouth.
Arrows that are made from the feathers of the very rare royalty among harpies, these arrows are very expensive and highly sought after by archers of every stripe as one shot can make all of the difference between life and death.
Benefit: These magical arrows, usually found in numbers no more than seven (1d6+1) allow the archer not only a +1 to hit, but also to ignore any terrain short of the victim being totally enclosed in a shut room with the doors and windows closed, a coffin or similar container, etc. A successful strike deals 1d4+2 damage. A critical hit deals 3d4+3 damage.
Usable by: Anyone who can use a bow.