[New Magic Item] Arrows of the Royal Harpy

Arrows of the Royal Harpy

Valance crossed the threshold of the shared common room of the cottage and collapsed an arrow in his shoulder.

‘Hurts….bad,’ the priest of the Spider God said and was suddenly unconscious.

‘Quick, one of those healing potions!’ Chalk shouted and Koram hurried across the room with a small glass vial.

‘On the wound or drink this one?’ Chalk asked.

Koram shrugged.

There was a knock at the door, Navnen slipped over and opened the door a crack. The thief whispered at someone outside then snarled and burst out the door. A scuffle could be heard and a groan of pain.

‘Who was that?’ Chalk asked.

‘Jackass wanting his arrow back,’ the thief replied.

‘Potion….’ wheezed Valance as he suddenly came to.

‘Oh yeah, sorry,’ Chalk said and poured the potion into Valance’s mouth.

Arrows that are made from the feathers of the very rare royalty among harpies, these arrows are very expensive and highly sought after by archers of every stripe as one shot can make all of the difference between life and death.

Benefit: These magical arrows, usually found in numbers no more than seven (1d6+1) allow the archer not only a +1 to hit, but also to ignore any terrain short of the victim being totally enclosed in a shut room with the doors and windows closed, a coffin or similar container, etc. A successful strike deals 1d4+2 damage. A critical hit deals 3d4+3 damage.

Usable by: Anyone who can use a bow.

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[New Magic Book] Lornak’s Book of Birds

Lornak’s Book of Birds

The thief raced along the rooftop, he paused and looked back for a moment, then stopped. Retrieving a book from within his tunic he quickly thumbed through the pages.

‘There he is!’ shouted one of the guardsmen.

With a halfhearted prayer the thief pulled one of the pages from the small book and hoped for the best.

A strange golden bird appeared before the thief, flapping its wings and seeming to hover magically.

‘Take me from here, please,’ the thief begged of the bird, doubtful of its capabilities.

To the shock of all watching, the bird grabbed the man by the shoulders and flew him to safety as the swords and axes of the guardsmen swung in the thief’s wake.

‘Find him or it is your necks!’ growled the sergeant as the men scrambled to get down and find the thief who was laughing as the bird carried him free of the town and off into the woods beyond.

It is said that Lornak made a few of these books on birds which are hard to find and highly sought after for obvious reasons.

Benefit: Lornak’s Book of Birds usually contains 3-12 (3d4) pages when found. These pages are illustrated with various avian creatures such as Axe-beaks, Rocs, Alicanto, Phoenix, Tengu, Harpies and other magical birds or bird-like creatures. There is a 33% chance of duplicates. Each time a page is ripped from the book an example of the creature, living and breathing and with one extra HD on top of their normal maximum, will appear before the one who tore the page and will serve that person for one hour per level of the page-tearer.

Usable by: Anyone.

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[New Magic item] Scroll of Staining

Scroll of Staining

A trio of crossbow bolts thudded into the door a few minutes after Navnen entered the room the adventurer’s shared.

‘Why does this keep happening?’ Koram asked.

‘You are somehow marked, but how?’ Valance asked.

The thief paused and looked at his hands and feet.

‘I don’t see anything though,’ he said.

‘Whoever it is, they found out where you live, so either we move or wait for a trap,’ Chalk suggested.

‘And if we move, how do we keep this happening again?’ asked Navnen.

‘We could wrap you in a blanket or put you in a large bag to transport you to another place,’ the sorcerer offered.

Navnen smirked at these ideas.

This strange, old spell seems to only be found on scrolls and can be useful to use on oneself or another, depending on the situation; this can be used to track a killer or to find one’s own way out of a dungeon or similar predicament.

Benefit: When read, this scroll allows the reader to cause either their own hands or those of another within line of sight at the time the scroll is read to leave a blue stain on whatever they touch. At the time of casting from the scroll the reader of the spell can decide whether only they or everyone can see this faintly glowing stain. Duration is three days.

Usable by: Anyone who can use a scroll.

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[New Spell] Caster’s Curse

Caster’s Curse


Chalk kicked the door open.

‘We are going after that little weasel of a wizard that works for the duke,’ he snarled.

‘Why, what happened?’ Koram asked.

‘I just spent the last two hours as a pigeon hiding from two hungry falcons because of him, he cast some sort of curse on me,’ answered Chalk.

‘I wondered why you missed lunch,’ Navnen commented.

‘Someday I really need to learn to remove curses,’ Valance commented.

‘Yes you do!’ snapped Chalk as he stormed off to clean himself up in the other room.


Caster’s Curse (Magic-user, Cleric)

Level 3

Range: Touch

Duration: One year and one day or until dispelled.


When a spellcaster has this curse lain upon them any spell cast will cause the caster to make a Saving Throw versus spells with a -1 modifier. Failing this save transforms the spellcaster into a 1HD normal animal at random. While Int and Wis are retained, all other attributes become that of the animal. Without speech or hands spellcasting is impossible, however the caster can utilize the animal form’s physical abilities to fight or escape, including flight if a bird form happens to the caster. This lasts for one hour per level of spell cast (or one day for a devious referee/GM).

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[New Magic Item] Ring of the Great Toad

Ring of the Great Toad

Just one hour into their revelry at the Befuddled Bugbear a toad crawled unceremoniously from Valance’s mouth and flopped onto the table where it crawled away unhindered.

‘Enough already!’ the priest of the Spider God shouted to no one in particular as he wiped his mouth off with a sleeve.

‘That’s the third time this week,’ Koram observed.

‘And the second tavern in a row,’ added Chalk.

‘Isn’t today only Wednesday?’ Navnen asked.

‘Maybe we go out too much,’ suggested Chalk.

‘Maybe we need to find this miscreant that has me coughing up toads in public!’ snarled Valance as he glared about the room.

Suspected to have once been the property of a high priest of a toad god of some sort this magical ring has functions that can be handy for getting into or out of trouble or for making someone else look guilty of something warty and possibly sinister. An innocuous looking silvery ring with a stylized toad on top of it.

Benefit: Once per day the Ring of the Great Toad will allow its wearer to do one of the following:

  1. Leap up to 30′ vertically or horizontally and land safely.

  2. Breathe underwater as per the spell for one hour.

  3. Cause a toad to crawl out of the mouth of anyone within line of sight.

  4. Create a rain of tiny toads in an area 200’x200’x200′. All caught in this amphibious rain are slowed to half movement and -1 on all rolls for the duration of the rain (ten minutes).

Usable by: Anyone.

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[New Monster] Serpent of Yzbin-Gi

Serpent of Yzbin-Gi

Without warning a snarl in the dark was followed by a hail of spikes a half a foot long. The gnome illusionist let out a yelp and fell to the ground.

‘Give that thing the chalice, it has been following us for days,’ urged the elf ranger.

Reluctantly the druid threw the chalice into the shadows. With an eerie cackle the serpentine creature gripped the chalice in its toothsome maw and retreated. The druid cast a healing spell on the gnome that seemed to half rouse the small illusionist.

‘I’ll tell him you were concerned,’ Fellhorn told the elf.

‘I wasn’t!’ the elf lied. ‘I was concerned for us all. That thing would have gotten to us one by one.’

‘Sure,’ the druid said with a smile.

Serpent of Yzbin-Gi

No. Enc.: 1 (1d4)

Alignment: Chaotic

Movement: 90′ (30′)

Armor Class: 7

Hit Dice: 4+4

Attacks: 1

Damage: 1d4+2 (bite) or tail spikes (1d4 each)

Save: F8

Morale: 8

Hoard Class: XIx2

X.P.: 275

The very sinister Serpent of Yzbin-Gi is a large, dragon-headed beast, nearly twenty feet long and five feet thick with a tail full of spikes similar to that of a manticore. These vicious and clever monsters love to hoard treasure and will track their prey for miles to gain a particular artifact or valuable piece of treasure.

In combat these creatures will use their tail spikes if possible first in a fight. The creature has twenty tail spikes it can shoot up to 30′. A character can be hit by 1d6 of these spikes which deal 1d4 points of damage each and invoke a Save versus Poison or the spike deals an additional 1d3 damage and takes twice as long (healing spells and potions only heal half as much damage to a poisoned individual). The monster also will fire these at anyone pursuing them. The creature also has a powerful bite that deals 1d4+2 damage.

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[New Spell] Snakes & Spells Curse

Curse: Snakes & Spells


As if to accentuate Fellhorn’s spell, several snakes seemed to fall from the druid’s hands, one hissed at the elf and another tried to bite the gnome illusionist.

‘Why is this still happening?’ the gnome asked. ‘Didn’t you get the cursed removed in Gosl-Ubu?’

The druid looked sheepish.

‘What happened?’ the elf ranger asked.

‘I spent the money on wine…’

‘To continue throwing snakes around every time you cast a spell?’ asked the elf.

‘I am only human,’ replied Fellhorn.

‘You can say that again,’ smirked the gnome illusionist.


Snakes & Spells Curse (Cleric/Magic-user)

Level 3

Range: Touch

Duration: One year and one day or until removed.


This spell only effects other spellcasters and is sometimes cast by the sore loser of a wizard’s duel. When the victim of the curse casts any spell 1d6 random small serpents (or rats, spiders, etc, but most often snakes) erupt from the caster’s hands and scurry off randomly, sometimes (50%) chance of attacking anyone other than the caster. This causes others to become wary of the caster in time and it is not uncommon for the cursed caster to gain a sinister reputation.

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