Coins of Villainy
‘How many days do I need to hold this coin?’ Koram asked.
‘Just one more,’ Chalk replied.
‘I can hold it,’ Valance offered with a grin.
‘That won’t help us find out who is releasing them into the town,’ Chalk said.
The priest of the Spider God pouted.
‘I liked the luck though,’ he said wistfully.
Enchanted by Evil High Priests, these coins serve the mean and chaotic while being detrimental to those of a more Lawful disposition. Therefore, of course, the Lawful seek these out to break the enchantment.
Benefit: Looking like normal gold coins with a slightly dark blue marbled look to them, these coins grant Chaotic creatures a +2 to any one roll once per day while those of a more Neutral disposition are given a +1 to any one roll per day. In contrast, a Lawful or Good person will get a -2 to every roll while this coin is in their possession. After three days of enduring this, a Lawful character breaks the enchantment on their coin and the one who dispersed this coin, if still in possession of one, has that enchantment broken. This sometimes travels up the chain and information reaches the EHP who goes on a rampage.
Usable by: Anyone usually not good..