[New Spell] I Fit

I Fit

 

Stork chased the rival sorcerer into a small stone building that seemed to have no easy escape.

‘Tell me where you last saw Chalk,’ demanded Stork.

A muffled reply was all the wizard heard.

Growling he began a spell that burned through the door with a strange acidic cloud. The room was empty.

Stork stomped around for a few minutes and then saw a small hole in the wall, just big enough for a mouse to escape.

‘He will wish he never cast that spell when I get a hold of him,’ grumbled the mage.

 

 

I Fit (Arcane)

Level 3

Range: Self

Duration: Special, see below.

This wizard spell allows the spellcaster to fit into a tube, pipe under a crack in a door or wall or through any similar small opening, fitting his or her entire body in the aperture. This process takes two rounds for the spellcaster to contort into the opening, then a moderate amount of time to move through a passage if there is one (obstacles like doors take one round, pipes and tubes will take longer, a chimney should not take very long being larger) and two rounds to reconstitute his or her body on the other side. Disturbing to watch, this spell has saved many an adventuring group.

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[New Monster] Gluttonous Vlak

Gluttonous Vlak

‘No,’ Chalk said.

‘But….’ Valance began.

‘We can’t, and just look at that thing,’ replied Chalk.

The slavering brute licked Chalk’s hand as Valance pulled back on the creature’s leash. The scaly thing was a mass of muscle, teeth and talons.

‘See how affectionate it is?’ the priest of the Spider God asked.

‘That was affection? I thought it was tasting me to decide if I was dinner,’ the wizard said.

Valance pouted.

Gluttonous Vlak

No. Enc.: 1d4 (1d10+4)

Alignment: Neutral

Movement: 180′ (60′)

Armor Class: 5

Hit Dice: 4+4

Attacks: 1

Damage: 1d6 (bite, claw or tail-whip)

Save: F5

Morale: 8

Hoard Class: Nil

X.P.: 625

A gluttonous vlak appears as a horrid cross of large wolf and giant lizard, complete with scaled skin and whip-like tail. These sleek predators are semi-intelligent and their young are often captured to be used as mounts, able to bear up to 450 lbs on their backs it is not unusual that goblins use these creatures as mounts and beasts of burden. Their splayed toes and extraordinary stamina make these monsters excellent desert mounts as well.

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[New Magic Item] Hat of the Goblin Archmage

Hat of the Goblin Archmage

Fellhorn rushed into the cottage.

‘Where’s the gnome?’ he growled.

The elf pointed towards a quivering shadow in the glow of the fireplace.

‘You little weasel! Making deals behind my back! I didn’t even know you spoke Ogre,’ the druid roared.

‘It’s the hat, the hat!’ whined the gnome as he took the hat off.

‘I am sure it is handy, but why the compulsion to get into trouble?’ the elf asked.

‘The hat?’ suggested the gnome.

‘No, you got into trouble before you found that,’ replied the elf.

Not many goblins become wizards, and even fewer last long enough to become archmages. Vokli Nottif was a goblin that bucked the odds and became a formidable wizard. Sadly in the end the orcs of his tribe were a bit too rough on their hero after he sent a rather aggressive stone giant packing and the celebration killed poor Vokli. His hat has gone missing, a rather handy magic item, favored by thieves.

Benefit: Appearing as a long hat of soft felt that comes to a point, this dark green hat radiates magic and has the following qualities, each useable for one hour once per day:

  1. Wearer becomes invisible. Still casts a shadow.

  2. Wearer can levitate. Up to 30′.

  3. Wearer can Comprehend Languages as per the spell.

The hat also grants a +1 to AC and all called shots to the head are -1 to hit (unless a natural twenty is rolled).

Usable by: An easier fit for halflings and gnomes than for human and other dem-humans, anyone can use the magical hat.

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[New Spell] Weapon Curser

Weapon Curser

 

The quartet of adventurers rushed at the ogre magi. With a curl of its lip the creature cast a spell seemingly at random.

Koram struggled to pull the Crystal Sword from its sheath, cursing under his breath.

‘That was a mean trick,’ Chalk snarled as he hurled a spell at the monstrous humanoid.

The wizard’s spell cut the ogre’s chuckle short.

 

Weapon Curser (Arcane)

Level 3

Range: 15′ + 5’/level

Duration: One turn.

 

This quick and dirty spell curses anything that one would use as a weapon, even an improvised weapon (but not natural weapons like claws or fists). The weapon does no more than two points of damage per successful strike and appears to weigh several times more than normal.

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[New Monster] Fungal Troll

Troll, Fungal

‘Do we take it in?’ the gnome asked.

Fellhorn growled.

‘I have enough pets with you and the elf.’

The elf and gnome both smirked.

‘He can sniff out goblins and their kin,’ said the gnome.

‘Oh, alright, we will at least keep him along until we are over the mountain and through the forest beyond,’ the druid said reluctantly.

Troll, Fungal

No. Enc.: 1d4 (1d8)

Alignment: Neutral

Movement: 120’ (40’)

Armor Class: 6

Hit Dice: 5+4

Attacks: 2

Damage: 1d6/1d6 (claw/claw), bite or by weapon

Save: F6

Morale: 8

Hoard Class: XXII

X.P: 475

An almost tragic figure, the Fungal Troll is a creature to be pitied; the victim of a strange arcane curse, this troll has become part fungal, with spores in its veins and strange mushrooms and other associated growths on its body. And this isn’t the worst part, the worst part is that the creature’s part fungal composition is highly sought after by goblins and orcs that thrive on the creature’s flesh, which heals them like a healing potion and can, in some instances, turn a goblin into an orc or bugbear (15% chance per “sitting”, 50% chance of either orc or bugbear form) permanently. This, in addition to the troll’s ability to regenerate 3 hit points per round after3 rounds creates a moving banquet and healing machine for a small warband of orcs or goblins. To this end (and because they are a little smarter than the average troll) these creatures have become Neutral and seek to keep away from goblinoids of all types. These trolls also do not regenerate fire or acid damage.

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[New Spell] Scent of Distraction

Scent of Distraction

 

The giant slug slithered after the Scholar of Wexos as he skittered across the debris and into concealing shadows. The illusionist could hear the disgusting rasping sound of the creature’s teeth as it grinding them while seeking food. Almost soundlessly he cast a spell.

Suddenly the slug jerked its head in another direction, smelling something more plentiful and appetizing. The illusionist did not want to know what exactly that might be as he crept away in the opposite direction through the abandoned temple.

 

Scent of Distraction (Illusionist)

Level 2

Range: 25′ + 5’/level

Duration: One round (one minute) per level.

 

This illusionist spell creates an aroma of pleasant food in the air, wafting from whichever direction the caster desires. This overpowering spell can lure the hungry or creatures of animal to semi-intelligence with ease (-2 to saving throw), granting a standard saving throw to most others. Only those who realize they have strongly conflicting appetites (like a half-orc and a gnome, for example) gain a +1 to save due to feeling that something is wrong. All others smell a mouth-watering feast unless their olfactory senses are impaired.

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[New Spell] Seer of Sins

Seer of Sins

 

Valance tapped the ground with his sandaled toe and muttered a prayer.

‘Ah yes,’ said the priest of the Spider God.

‘What?’ asked Chalk.

‘Gambling happens here. And often.’

‘This is the type of spell you do have?’ asked Chalk in an irritated tone.’But not healing?’

‘I was raised with different priorities in the service of the Spider God,’ Valance answered.

‘Apparently.’

 

Seer of Sins (Divine)

Level 3

Range: 25′ + 5’/level

Duration: Instantaneous.

 

When cast this spell allows the caster to determine what specific sin or crime (murder, theft, etc, only one type of crime may be sought per casting) was committed at a specific area. While this doesn’t pinpoint the perpetrators, this spell allows the caster to deduce what happened at a certain place and gives hazy images of how the crime played out. In some places constables pay a lot for such information.

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