[New Magic Item] Censer of Roots

Censer of Roots

‘Now that I have your attention,’ the wizard said.

‘We are actually rooted to the floor,’ complained Koram.

‘I need a party of adventurers to retrieve something for me,’ the wizard continued.

‘Ever heard of asking?’ inquired Chalk as he struggled like the others to break free.

‘I didn’t want to be ignored or have to pay too much,’ the wizard replied.

Valance pulled one of his legs, trying to free it from being rooted to the floor to no avail.

‘This isn’t exactly endearing you to us,’ the priest of the Spider God said.

This small wooden pyramid shaped incense burner seems unassuming and innocuous. In reality it is a lesser artifact created by a frustrated druid that felt he was never given a fair audience by other types of spellcasters, so he made this and it has been very effective in keeping a captive aurdience.

Benefit: When incense is lit in this magical censer all within 30′ that remain after three rounds (30 seconds) will suddenly grow roots and be rooted to the ground, tendrils seeking earth below, breaking through stone and rock and completely rooting those remaining in place. Save versus magic at -1 to break free. Hacking at these fleshy roots deals weapon damage to those affected. After three turns (30 minutes) the incense will cease to burn and the feet of the affected return to normal. Magical footwear will repair itself, non-magical footwear is destroyed. The one who lights the censer is immune to its effects and may move normally and may also put the censer out. Anyone walking into the affected area other than the owner of the censer will also be rooted to the ground for the remaining duration of time.

Usable by: Anyone.

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[New Spell] Hell-Hole

Hell-Hole

 

‘The sword, quickly!’ a voice urged from the strange hole in the floor of the inn.

Reluctantly Koram looked at the others and slipped his Crystal Sword into the infernal plane.

‘I wouldn’t have done that,’ Valance commented.

Koram smirked.

A great cacophony could be heard from the small portal, but none would get close enough to look through to the other plane.

Moments later the hilt of the sword came back through the hole in the floor. Koram gripped the familiar blade and nodded to the others.

‘You have helped save the day for the paladins waging war on the Eighth Hell, and for that, we salute you,’ the voice could be heard from below just before the hole closed and the floor became its normal dusty self again.

 

Hell-Hole (Arcane)

Level 6

Range: 60′

Duration: One turn (ten minutes) per level.

This weird spell causes a cone 10′ in diameter and 1′ deep to appear on any floor, inside or out. In the center of this depression in the ground is a hole 1′ in diameter that connects to any lower plane of the caster’s choice, not just the Hells. This connection allows for communication and the transfer of small objects between the planes. No being bigger than Small can fit through this gap, although a grasping fiend may try to bring in a larger creature through force, but it won’t work, it will hurt. Timed right this spell can alter wars, or give someone cool water in Hell.

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[New Spell] That Revealing Shadow

That Revealing Shadow

 

The court wizard looked shocked as the king’s own guard shackled him in manacles.

‘What is the meaning of this?’ he demanded.

‘Isn’t it obvious, fiend?’ the captain of the royal guards asked as he pointed at the mage’s shadow, revealing a devilish image.

‘What? How?’

‘The Grand Inquisitor will find the answers to those questions and more, I am sure,’ the captain replied.

As the court wizard looked from face to face in a panic he saw the smiling visage of the strange troubadour looking at him.

‘You!’ the wizard howled.

The guardsmen dragged the mage off to the dungeons while the odd minstrel tuned his lute and whistled idly.

In time it was he who would bend the king’s ear.

 

That Revealing Shadow (Illusionist)

Level 1

Range: Self or Touch (follows target)

Duration: One turn (ten minutes) per level.

A simple illusionist spell with sinister (or celestial) implications, this spell alters the shadow of one target (or the illusionist themselves) to look like anything the caster desires- a demon, an angel, a lycanthrope, an alien, anyting the caster wishes. The result is that the target of the spell may be seen as an imposter, a secret savior, a werewolf in human form, a changeling or anything else. This causes the perceived Charisma to be either +2 or -2 for the duration of the spell.

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[New Monster] Buhura

Buhura

Navnen returned to the small house the adventurers rented with one arm much longer than the other, an extra eye in his forehead and a fat and swollen tongue lolling out of his head.

Chalk threw his arms up in the air.

‘Don’t you or Valance ever learn?’ the wizard asked.

‘The only thing I dith wrongth was knowing himth,’ the thief lisped heavily as he pointed a long crooked arm at Valance.

‘What did I do now?’ asked the priest of the Spider God.

‘The villageth healer…’ Navnen began.

‘Oh, that,’ Valance said as he started for the rear window to crawl out of.

Suddenly Navnen transformed back into his normal self as a woman walked in.

‘I would like to see those dice you were gambling with last night, spider-priest,’ she said.

Valance began to panic. He knew she was more powerful than she seemed.

Buhura

No. Enc.: 1(1d3)

Alignment: Chaotic

Movement: 90′ (30′)

Armor Class: 5

Hit Dice: 5+4

Attacks: 1

Damage: 1d6

Save: MU6

Morale: 10

Hoard Class: XIV

X.P.: 425

The buhura, or “relentless hag” or “curse-throwers” are a strange variant of the female monsters known collectively as “hags” that are far more social and infiltrate small towns and villages. In appearance a buhura looks like an average human female and often take up shop as resident herbalists or natural healers. While Chaotic these creatures actually work well and blend in normally. However, if wronged, beaten, cheated or crossed in any serious way these hags will use every means at their disposal to destroy the one who caused her distress. Once per day these creatures can cast Charm Person, Charm Monster, Clairvoyance and Clairaudience. Five times per day a buhura can cast any Curse and/or Remove Curse. This last spell, when not cast upon a target, is cast upon any and all that will help the buhura find the subject of her ire.

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[New Spell] Curse: Horns of the Liar

Horns of the Liar curse

 

Valance returned to the lair of the adventurers, tipping his head sideways to get inside through the door. The priest of the Spider God bore a huge and elaborate set of antlers on his head, much like a deer’s.

‘Gambling at the Temple of Light again?’ Chalk asked.

‘I tell you, those boys don’t understand the point of bluffing at cards,’ the priest of the Spider God said as he sat down heavily in a chair at the dining table. ‘And on top of that, my neck hurts.’

‘Not surprising with all of those antlers,’ quipped Navnen.

Valance smirked at his misfortune.

 

Horns of the Liar (Cleric)

Level 2

Range: Touch

Duration: One day per level of caster.

Trying to “keep ’em honest”, this spell causes anyone under its power to grow horns for every lie told, roughly 6” per lie. These horns grow the more lies are told, some growing points like a deer’s antlers, others like a goat or ram. At the end of the spell the horns drop off harmlessly and may be used in spell components, being very valuable. Any attempt to “saw off” or otherswise physically remove the liar’s horns causes 1d6 points of damage to the cursed person, and the horns grow back instantly anyway. The only real benefit to the one cursed by this spell is gaining an additional gore attack for 1d4 points of damage, depending on how much of a liar he or she is.

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[New Magic Item] One of the Gang Ring

One of the Gang Ring

Navnen returned with another armload of delicious food.

‘Is this free? What’s the catch?’ Valance asked.

‘There is no catch, it is free, just enjoy it while it lasts,’ the thief replied.

‘Extortion or blackmail?’ Chalk asked as he tore off a huge chunk of bread and began eating it with abandon.

Navnen made a pouting face.

‘Neither,’ he stated proudly.

‘Magic ring?’ Koram asked.

Navnen smirked and then nodded.

‘How’d you figure that out?’ Chalk asked the fighter.

‘Look at his hand, he doesn’t usually wear a ring on it,’ Koram answered.

Created by a mischievous gnome to infiltrate a suspected anti-gnome organization the magic ring worked perfectly, until he unfortunately found out that this obnoxious anti-gnome group had five members. Had he only encountered four or less he might not have lost his ring, his life and justified the formation of the group in the first place.

Benefit: Once per day, for up to one hour the wearer of this enchanted ring can fit into any group, cult, gang, etc. Those questioning the unfamiliar member of the group must make a Wisdom check at -2 or figure that while odd, this person is a member of the group for a good reason and is to be trusted. Up to four people are affected, any more than that can question the validity of the person without a Wisdom check.

Note: If the person wearing the ring doesn’t stand out like a sore thumb in the group they are infiltrating after the hour is up he or she still has a 65% chance of fool an average member of the group for the rest of the day.

Usable by: Anyone.

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[New Spell] Use My Illusion

Use My Illusion

 

Vistis the Blue Mage ambled over to the stable-boy who took care of the horses that he and Stork owned. The young man seemed more downcast than usual. After a brief conversation the illusionist found out that bullies had been preying on the stable-boy. Vistis frowned under his heavily lacquered mask then he whispered a secret to the boy who instantly brightened up.

As the bullies approached next time the stable-boy sat confidently waiting. The leader approached. With a flourish the stable-boy seemed to conjure writhing tentacles that lashed out at the leader of the gang, causing him to flee in terror. The remaining toughs held their nerve until Vistis appeared.

‘Very good, my apprentice!’ You are learning well,’ he hissed.

This broke the bullies who ran off in all different directions.

‘Do me a favor,’ the illusionist said.

‘Anything,’ the young man replied.

‘Don’t tell Stork about this, he’ll think I’ve gone soft. I was bullied when I was young and I wear this mask because of it,’ Vistis said as he patted the stable-boy on the shoulder.

The young man nodded.

‘I might need an apprentice some day,’ Vistis added with a wink to the boy.

 

Use My Illusion (Illusionist)

Level 35

Range: 10′

Duration: Normal duration restarts at transfer of spell..

By use of this spell an illusionist may transfer control of an illusion of levels 1-4 to another person. The other individual has total control and may change any aspects of the illusion that the caster would be reasonably able to.

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