[New Monster] Blue Monkey of Ajanay

Blue Monkey of Ajanay

Fellhorn grimaced at the gnome.

‘Don’t make them agitated,’ the druid growled.

The small illusionist frowned and carried on with his trowing of sticks.

Suddenly one of the strange blue monkeys grabbed an apple from the tree it was in and in a few seconds the apple seemed to glow a deep red. The monkey looked down and dropped the apple which landed directly in front of the gnome and exploded, sending the illusionist flying. Soon other monkeys gathered and stared down from the trees.

‘You idiot,’ the elf ranger said, ‘why don’t you ever listen to him?’

The gnome scowled as he rose, dusting himself off. He looked up at the leering primate faces and ran off into the nearby bushes.

Blue Monkey of Ajanay

No. Enc.: 1d6 (1d12+6)

Alignment: Neutral

Movement: 140′ (40′)

Armor Class: 6

Hit Dice: 2+2

Attacks: 1

Damage: 1d4 (bite or scratch) and see below

Save: F3

Morale: 8

Hoard Class: Nil

X.P.: 120

The Blue Monkeys of Ajanay are strange primates that live in temperate climes and rain forests. Looking like an average monkey except for their thick blue fur, which is probably a good warning to be on your toes around these creatures.

Of Low intelligence (6) these simple creatures prefer to be left alone, but if anything provokes these normally docile creatures (or gives them a good scare) they will reach for any fruit handy (any fruit, harvested or still on the tree, shrub or vine) and in one turn (ten seconds) the creature can energize the fruit and throw it with deadly accuracy (85% chance to hit). Upon striking a solid object this energized fruit detonates, causing 1d8+2 points of damage.

This makes it a wise idea to steer clear of the Blue Monkeys of Ajanay, or at least not get them excited.

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[New Spell] Taste of Poison

Taste of Poison

 

‘A poisoned apple? Isn’t that a little cliché?’ Chalk asked.

‘Just try it,’ the other wizard said, ‘but don’t take too long or the magic wears off.’

Chalk took a bite out of one of the apples and immediately spit it out.

‘It does taste foul!’

‘But I assure you, it is merely an apple, in a few hours that taste will melt away and the apple will taste normal again.’

‘I’ll take three apples under the spell and one without,’ Chalk said, plotting a practical joke for his fellow adventurers.

 

Taste of Poison (Arcane)

Level 2

Range: Touch

Duration: Effect lasts one hour per level of caster.

 

A wicked spell that causes any food eaten to taste strange, as if altered or poisoned. The spell effects any food touched or handled by the casting wizard at the time the magic is cast. Any nearby food not touched is unaffected. A save versus spells at -1 may be made to resist the belief that the food is poisoned, otherwise the victim of this spell can starve after days of being served food under this enchantment. If the food is forcibly eaten or the food is eaten out of desperation there are no harmful effects to the one eating. Some some creatures, like ghouls or goblins, may not care and may eat the food regardless of the taste of poison.

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[New Magic Item] Time Arrows

Time Arrows

‘We’ve wasted too much time trying to figure out this puzzle, they got away!’ Fellhorn said.

The elf ranger drew his bow and aimed at the druid.

‘What are you doing?’ Fellhorn asked in shock.

‘Just remember the combination to the puzzle,’ the elf said as he released the arrow.

The druid disappeared.

‘Where did he go?’ the gnome illusionist asked.

‘Hopefully far enough back in time to make a difference, we were only a few minutes late,’ the elf said.

Some time later Fellhorn phased back into the time line with the others.

‘I’d rather the gnome went through that next time,’ the druid muttered.

‘But we caught the thief!’ the gnome squeaked. ‘You did well!’

Originally thought to be the gift of a deity of time, these magical arrows are very rare and highly coveted by sharpshooters that need to alter time for at least one person.

Benefit: The shooter of one of these arrows can choose whether to deal damage or to send the target backwards in time, roll 1d6, either for hit point damage or ten minute increments the subject is sent back. After the time shift has elapsed the target of the arrow ‘snaps back’ into the present timeline. This effect can be used on enemies of friends depending on the situation. If retrieved undamaged a magic-user may recharge these arrows.

Usable by: Anyone that can fire a bow.

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[New Magic Item] Eyed Gauntlets

Eyed Gauntlets

Navnen and Chalk approached a sharp turn in the deep dungeon.

‘I think I hear someone,’ whispered the wizard.

Navnen nodded and slowly raised one leather gloved fist to the edge of the stone wall then slid it carefully out into the air so that the back of his handed was exposed to the unknown.

The thief breathed a sigh of relief.

‘What is it?’ whispered Chalk. ‘Koram and Valance?”

Navnen nodded.

Chalk pulled the thief back and motioned to spring out and scare the other two as they approached closer.

The thief grinned.

While thought to be initially credited to an Archmage that also ran a thief’s guild, this magic item has saved many an adventurer from sudden death.

Benefit: This simple magic item is a pair of leather gauntlets that not only grant the wearer a +1 to AC but also has an eye embossed on the back of the “hand” of the gauntlet. By concentrating for one round (ten seconds) the wearer can see through the eye of the leather glove. This can be maintained as long as concentration is being focused on the gauntlet.

Usable by: Anyone that can wear leather armor.

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[New Magic Item] Wand of Three Dimensions

Wand of Three Dimensions

Koram was in a panic at the sight of the rust monster, it’s feathery feelers quested for his armor as the creature loped down the dungeon corridor.

Navnen leaped behind the ungainly creature and struck it with a dagger. Soundlessly the beast seemed to crumple lifelessly to the ground.

‘What is that on your blade?’ Valance asked.

The thief touched the blade to his tongue as Chalk winced.

‘Ink…’

This reward-gift for a talented spellcasting painter has been duplicated and these wands can be found in more than a few treasure troves. In some cities wizards duel by using their created monsters in deadly combat.

Benefit: A magical wand with up to eight charges within it (1d8), the Wand of Three Dimensions will cause any two dimensional image to become three dimensional with a tap. Regardless of the image (a dog or a dragon or any other rendered beast or monster) the image will attack and save as a monster with 1HD per level of the bearer of the wand.

Usable by: Magic-users and illusionists.

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[New Magic Item] Stray Room

Stray Room

Navnen looked at the others.

‘So what do you think?’ the thief asked.

‘Nice, roomy, warm, this is travel,’ Koram said.

Chalk regarded the room’s interior.

‘A great way to float along, how do we stop it?’

Navnen nodded towards an anchor near one of the windows.

‘Does it go any faster?’ Valance asked.

‘If it did I couldn’t have caught it,’ replied the thief.

Caused during a magical incident in the city of Nalaj, a huge inn exploded in an arcane manner, leaving the rooms intact and floating randomly above the surface of the planet.

Benefit: A Stray room is a magical room from an inn that floats 30′ above of the earth or water at roughly 15 miles per hour. The room is surrounded by brick or stone and has a two windows that can be closed with shutters. Each room has a small fireplace, two small tables and a few chairs and is roughly 50′ in diameter with a 10′ ceiling with a steep, pointed roof. Entry may be gained via a window and any sentient being may concentrate and control the direction of the room or slow it down and allow it to hover. There is a one meter/yard cushion of air that prevents a stray room from colliding with other solid objects.

Usable by: Anyone.

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[New Spell] Puddlejumper

Puddlejumper

 

‘Where’s your gnome?’ asked an enraged captain of the guard as he banged on the door of the small house on the edge of town.

‘You owe me for this,’ Fellhorn said with a glare as the elf ranger helped the gnome out of a window in the back of the building.

‘Good thing it rained,’ the elf said.

The gnome skittered off and jumped into a mud puddle nearby as one of the city guards spotted him and yelled an alarm. The small illusionist disappeared only to reappear a hundred yards away in another puddle.

‘After him!’ urged the captain of the guard.

‘I cut a small hole in his shoe,’ the elf told the druid as they watched the guardsmen pursue the gnome.

‘Good work,’ Fellhorn said.

 

Puddlejumper (Druid)

Level 4

Range: Self or touch

Duration: Instantaneous.

 

When cast this druid spell allows the caster or someone touched to be able to travel from one mudpuddle to another by jumping into the closest one and choosing a direction. The next puddle may be in sight. If no puddle is in that direction the jumper lands in the nearest pond or lake in that direction, spell will not transport one to oceans or seas. Number of jumps allowed is equal to the caster’s level. Any jumps not used within one turn (ten minutes) are discarded.

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