A grasping claw tore through the soft, rotted wood of the dungeon door.
‘Not again!’ Jaundor shouted as he readied his spear.
A quartet of creatures squeezed through the hole in the door, each the size of a gnome, made up of two hideous claws and a silently screaming mouth.
Jaundor, paralyzed with fear at the sight joined them in the silent screaming.
Uzeb threw a ball of strange green lightning that caused the creatures to scatter as he tugged at the figher’s cape.
‘You really need to keep it together, you are the muscle down here!’ lamented the wizard.
Trollogre Clawer: AC 6 [+13], HD 3 (13hp), Att bite (1d4) or claws (1d4+1) and see below, THAC0 13 [+6], MV 60′ (20′) SV D10 W11 P12 B13 S14 (6), ML 10, AL Chaotic, XP 45, NA 1d6, TT None ▶ Frightening Appearance:Causes Fear, Save vs Paralysis with a -2 modifier or be frozen in place for 1d4 rounds.
Skittering down dungeon hallways is the trollogre clawer, a ghastly wizardly experiment gone awry that consists of two grasping, taloned troll hands grafted together with an ogre face in the front. The bottom hand has the fingers facing forward for locomotion while the top hand grasps forward, helping the creature to attack and to eat. It screams without a voice, yet can frighten even the stoutest adventurer with its disturbing looks and cruel gaze.